O truque inteligente de The First Berserker: Khazan que ninguém é Discutindo



At least Khazan does the most important thing with its anime art-style: gives us a greatsword that feels amazing so we can pretend it's Berserk.

Acompanho anime desde criancinha e é um sonho realizado trabalhar com duas das maiores paixões da minha vida.

But its lack of exploration, puzzly NPC quests, and verticality—Khazan can't jump—means that fighting through similar environments and enemies starts to grate.

Do you remember the moment that Sekiro forced you to start playing by its rules? For me, I was trundling through the game like I was playing Dark Souls when I hit the Lady Butterfly boss, and suddenly there was pelo room for doubt: if I didn't properly learn these new combat mechanics, I wasn't going any further.

For those who are willing to engage, Khazan has some of the best designed bosses I've seen in a soulslike

Its three weapons—a dual-wield sword and axe, a glaive-like spear, and a greatsword—each have dedicated skill trees, and its armour uses the same bonus system when equipping multiple pieces from a set.

The First Berserker: Khazan is a cel-shaded soulslike set in the long-running Dungeon Fighter Online universe. You play as Khazan; a celebrated general renowned for defeating the "Berserk Dragon" (just in case you were in doubt this is effectively anime), now exiled and mutilated by a court of jealous nobles.

The First Berserker: Khazan Despite somewhat samey missions and a flat protagonist, Khazan's combat and boss design are some of the best I've seen in a soulslike.

The biggest shame with Khazan is that the missions between each boss feel kind of samey—about two thirds in, I found myself wishing I could just jump to the next boss instead of trekking through yet another mission to get there. I definitely appreciate Khazan not perpetuating the genre's worst tendencies; putting hidden dogs around every corner and enemies who constantly push you off ledges—cough cough Lords of the Fallen.

You might think that's a weird criticism considering the genre—there are more important considerations than story—but that tale is front and centre in this game and far more prominent than in your regular soulslike.

Isso faz parecer que parte do progresso foi jogado pelo lixo e honestamente nãeste entendi essa decisão do “resetar” certas coisas do mapa após sair dele.

Moderno soulslike, Khazan reúne elementos de que deram certo na Classe e faz seu próprio suco — e 1 suco amplamente bom para se repetir

Usando 1 visual visual cell The First Berserker: Khazan shading de que imita 1 anime, este game se destaca através maneira tais como usa seu sistema do habilidades de modo a passar ao jogador a sensação do de que o protagonista é poderoso.

Enquanto é normal que jogos do estilo soulslike tenham “muros” para testar a habilidade dos jogadores, demorou um bom tempo até qual outro inimigo exigisse tanto quanto este terceiro chefe do game.

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